DnD Dwarf

Looking for a dwarf 5e guide? this is it. This guide explains dnd dwarf in details. Lets start with the level table because that is the most important (and probs what you're lookin' for eh?).

In this quick build guide, we'll show you how to create a Dwarf character and provide valuable insights into playing this stout and steadfast race.

DnD Races
Welcome to the realm of Dungeons & Dragons, where you’ll step into the shoes of diverse and exciting characters. From mighty warriors to cunning rogues, and from dragonborns to halflings, your adventure awaits. Table of Contents: RACES 1. Dragonborn - Embrace the Power of Dragons 2. Dwarf - Emb…

TABLE OF CONTENT
1. Traits
2. Subrace
3. Story
4. Names
5. Expectations
6. Quickbuild
7. Example
8. Resources

Dwarf Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Ability Score Increase

Your Constitution score increases by 2.

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.


Subrace

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Two main subraces of dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Choose one of these subraces or one from another source.

DUERGAR

In cities deep in the Underdark live the duergar, or gray dwarves. These vicious, stealthy slave traders raid the surface world for captives, then sell their prey to the other races of the Underdark. They have innate magical abilities to become invisible and to temporarily grow to giant size.

Hill Dwarf

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerûn in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting.

Ability Score Increase

Your Wisdom score increases by 1.

Dwarven Toughness

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Mountain Dwarf

As a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain. You’re probably on the tall side (for a dwarf), and tend toward lighter coloration. The shield dwarves of northern Faerûn, as well as the ruling Hylar clan and the noble Daewar clan of Dragonlance, are mountain dwarves.

Ability Score Increase

Your Strength score increases by 2.

Dwarven Armor Training

You have proficiency with light and medium armor.

“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find ye in trouble if I came out an’ looked for ye!”

— R. A. Salvatore, The Crystal Shard

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.


Back story and about

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Short and Stout

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.

Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.

Long Memory, Long Grudges

Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.

Dwarves are solid and enduring like the mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge.

Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.

Clans and Kingdoms

Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though some areas are off limits even to them.

The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.

Dwarves in other lands are typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.

Gods, Gold, and Clan

Dwarves who take up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan’s lost honor, avenge an ancient wrong the clan suffered, or earn a new place within the clan after having been exiled. Or a dwarf might search for the axe wielded by a mighty ancestor, lost on the field of battle centuries ago.

Slow To Trust

Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.

Elves. “It’s not wise to depend on the elves. No telling what an elf will do next; when the hammer meets the orc’s head, they’re as apt to start singing as to pull out a sword. They’re flighty and frivolous. Two things to be said for them, though: They don’t have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf’s good to have at your back. Not as good as a dwarf, maybe, but no doubt they hate the orcs as much as we do.”

Halflings. “Sure, they’re pleasant folk. But show me a halfling hero. An empire, a triumphant army. Even a treasure for the ages made by halfling hands. Nothing. How can you take them seriously?”

Humans. “You take the time to get to know a human, and by then the human’s on her deathbed. If you’re lucky, she’s got kin—a daughter or granddaughter, maybe—who’s got hands and heart as good as hers. That’s when you can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that kind of dedication, even if it gets them in trouble more often than not.”

Dwarf Names

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A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.

Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal

Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra

Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart


What to Expect as a Dwarf

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Dwarves are renowned for their unwavering resolve, exceptional craftsmanship, and close ties to their ancestral homelands deep within the mountains. As a Dwarf, you can expect:

Stout Racial Traits
Dwarves enjoy a set of racial traits, including an ability score increase to Constitution, resistance to poison, and proficiency with various tools and weapons.

Craftsmanship and Industry
Dwarves are often skilled blacksmiths, stonemasons, and artisans, creating legendary weapons, armor, and intricate works of art.

Strong Cultural Ties
Dwarves have deep connections to their clans and ancestral homes, often forging strong bonds with their fellow adventurers as well.

Quick Build Steps for a Dwarf

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Creating a Dwarf character involves selecting a character class, distributing your ability scores to match your desired role, and choosing equipment. Follow these steps:

Choose a Character Class: Decide on a character class that aligns with your preferred playstyle, whether it's a resilient fighter like Fighter, a masterful craftsman like Artificer, or a knowledgeable scholar like Wizard.

Distribute Ability Scores: Dwarves receive a bonus to Constitution, making them naturally tough and resilient. Prioritize other ability scores based on your class, such as Strength for Fighters or Intelligence for Wizards.

Select Skills and Background: Consider skills that complement your character's personality, backstory, and class. Dwarves' natural craftsmanship often makes them skilled in skills like Smith's Tools or Insight.

Choose Equipment: Select starting equipment based on your character class. Consider weapons, armor, and tools that match your character's role and concept.

Plan Your Backstory: Develop a backstory that delves into your Dwarf's clan, homeland, and any specific events or challenges they've faced. Consider how your character's craftsmanship or knowledge might play a role in their adventures.

Organize D&D Campaigns via a Calendar

To ensure your Dwarf character can attend sessions and coordinate with your party, use a shared calendar. This can help schedule game nights and ensure everyone's availability. Here's a guide on creating events in Discord.

Setup Atomcal
Learn how to setup Atomcal for D&D campaign management. Create events, AI background images, DM/Player roles. Sync with google calendar, Discord server, twitch schedule. Discover Events!

Example

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Meet Thrain Stoneforge, the Dwarven Artificer

Character Class: Artificer - Thrain is a master artificer, known for his ingenious inventions and exceptional skill with magical contraptions.

Ability Scores: Thrain's high Constitution makes him incredibly resilient, while his high Intelligence allows him to create intricate devices and master magical tinkering.

Skills and Background: Thrain excels in Arcana, History, and Smith's Tools, reflecting his deep knowledge of magical devices and his skill in crafting. His background as a Guild Artisan grants him proficiency in Persuasion.

Equipment: Thrain carries a collection of artisan's tools, a set of traveler's clothes, and a prized hand-crafted crossbow.

Backstory: Thrain hails from the renowned Stoneforge Clan, a family of skilled artificers and crafters. He inherited his family's knack for invention and has dedicated his life to crafting magical wonders and exploring the mysteries of the arcane.

External Resources

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For more in-depth information on playing a Dwarf in D&D, check out these external resources:

D&D Beyond - Dwarf Race Guide: A comprehensive guide to the Dwarf race, including subrace options and role-playing tips. Read the Guide

Roleplaying Tips - How to Play Dwarves: An article offering insights into the mindset and role-playing possibilities of Dwarf characters. Read the Article

Artificer Class Guide: If you've chosen the Artificer class, this guide provides insights into Artificer abilities and gameplay. Read the Guide

Now, embrace Dwarven resilience and craftsmanship as you delve into the depths of Dungeons & Dragons and forge your own epic adventures!

DnD Half-Orc

Looking for a Half-Orc 5e guide? this is it. This guide explains dnd Half-Orc in details. Lets start with the level table because that is the most important (and probs what you're lookin' for eh?).

Unleash the Strength of Two Worlds

In this quick build guide, we'll show you how to create a Half-Orc character and provide valuable insights into playing this stout and steadfast race.

DnD Races
Welcome to the realm of Dungeons & Dragons, where you’ll step into the shoes of diverse and exciting characters. From mighty warriors to cunning rogues, and from dragonborns to halflings, your adventure awaits. Table of Contents: RACES 1. Dragonborn - Embrace the Power of Dragons 2. Dwarf - Emb…

TABLE OF CONTENT
1. Traits
2. Names
3. Story
4. Expectations
5. Quickbuild
6. Example
7. Resources

Half-Orc Traits

Your half-orc character has certain traits deriving from your orc ancestry.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

Size

Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing

You gain proficiency in the Intimidation skill.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

Half-Orc Names

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Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.

Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk

Female Orc Names: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda


Back story and about

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The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of his warriors, since he had a strong streak of human blood in him, and he found the daylight less bothersome than most of his tribe did. Among the Bloody Skulls, a warrior was judged by his strength, his fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their orc comrades didn’t last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.

— Richard Baker, Swordmage

Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human communities, sometimes form alliances. When these alliances are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.

Scarred and Strong

Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among these folk.

Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.

The Mark of Gruumsh

The one-eyed god Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat — and either exult along with him or shiver with fear and loathing.

Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily, and simple pleasures — feasting, drinking, wrestling, drumming, and wild dancing — fill their hearts with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. And when their hearts swell with love, they leap to perform acts of great kindness and compassion.


What to Expect as a Half-Orc

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Half-Orcs are the offspring of humans and orcs, combining the physical might of orcs with the adaptability of humans. They possess natural strength, endurance, and an indomitable will. As a Half-Orc, you can expect:

Powerful Racial Traits
Half-Orcs enjoy a set of racial traits, including an ability score increase to Strength, bonus hit points from their "Relentless Endurance" feature, and the ability to deliver powerful critical hits with their "Savage Attacks."

Resilience and Determination
Their orcish heritage grants them an unyielding spirit, making them ideal warriors, barbarians, or any class that values strength and tenacity.

Adaptability
Half-Orcs can excel in a variety of roles thanks to their balanced ability score bonuses and flexible traits.

Quick Build Steps for a Half-Orc

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Creating a Half-Orc character involves selecting a character class, distributing your ability scores to match your desired role, and choosing equipment. Follow these steps:

Choose a Character Class: Decide on a character class that aligns with your preferred playstyle, whether it's a fierce barbarian like Barbarian, a relentless fighter like Fighter, or a cunning rogue like Rogue.

Distribute Ability Scores: Half-Orcs receive a bonus to Strength, making them naturally strong and physically capable. Prioritize other ability scores based on your class, such as Constitution for Barbarians or Dexterity for Rogues.

Select Skills and Background: Consider skills that complement your character's personality, backstory, and class. Half-Orcs' natural tenacity often makes them skilled in skills like Intimidation or Athletics.

Choose Equipment: Select starting equipment based on your character class. Consider weapons and armor that match your character's role and concept.

Plan Your Backstory: Develop a backstory that explores your Half-Orc's experiences growing up in a world that might not fully accept them, and how they've used their strength and determination to overcome challenges.

Organize D&D Campaigns via a Calendar

To ensure your Half-Orc character can attend sessions and coordinate with your party, use a shared calendar. This can help schedule game nights and ensure everyone's availability. Here's a guide on creating events in Discord.

Setup Atomcal
Learn how to setup Atomcal for D&D campaign management. Create events, AI background images, DM/Player roles. Sync with google calendar, Discord server, twitch schedule. Discover Events!

Example

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Meet Grom, the Half-Orc Barbarian

Character Class: Barbarian - Grom is a fearsome warrior, known for his berserker rage and unyielding strength in battle.

Ability Scores: Grom's high Strength makes him a devastating melee combatant, while his Constitution ensures he can withstand tremendous punishment.

Skills and Background: Grom excels in Athletics, Intimidation, and Survival, reflecting his physical prowess and imposing presence. His background as an Outlander provides him with proficiency in the Nature skill.

Equipment: Grom wields a massive greataxe, wears rugged hide armor, and carries a necklace adorned with trophies from his defeated foes.

Backstory: Grom grew up in a tribal orcish community, always feeling like an outsider due to his human heritage. He left his tribe to seek adventure and prove his worth as a warrior. Now, he roams the wilds, using his incredible strength to protect those who can't protect themselves.

External Resources

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For more in-depth information on playing a Half-Orc in D&D, check out these external resources:

D&D Beyond - Half-Orc Race Guide: A comprehensive guide to the Half-Orc race, including subrace options and role-playing tips. Read the Guide

Roleplaying Tips - How to Play Half-Orcs: An article offering insights into the mindset and role-playing possibilities of Half-Orc characters. Read the Article

Barbarian Class Guide: If you've chosen the Barbarian class, this guide provides insights into Barbarian abilities and gameplay. Read the Guide

Now, unleash the strength of two worlds and embrace your inner warrior as you embark on your epic adventures in Dungeons & Dragons!

DnD Half-Elf

Looking for a Half-Elf 5e guide? this is it. This guide explains dnd Half-Elf in details. Lets start with the level table because that is the most important (and probs what you're lookin' for eh?).

Embrace the Best of Two Worlds

In this quick build guide, we'll show you how to create a Half-Elf character and provide valuable insights into playing this stout and steadfast race.

DnD Races
Welcome to the realm of Dungeons & Dragons, where you’ll step into the shoes of diverse and exciting characters. From mighty warriors to cunning rogues, and from dragonborns to halflings, your adventure awaits. Table of Contents: RACES 1. Dragonborn - Embrace the Power of Dragons 2. Dwarf - Emb…

TABLE OF CONTENT
1. Traits
2. Varients
3. Names
4. Story
5. Expectations
6. Quickbuild
7. Example
8. Resources

Half-Elf Traits

Your half-elf character has some qualities in common with elves and some that are unique to half-elves.

Ability Score Increase

Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

Age

Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Size

Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility

You gain proficiency in two skills of your choice.

Languages

You can speak, read, and write Common, Elvish, and one extra language of your choice.

Half-Elf Variants

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Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage.

Half-Elf Names

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Half-elves use either human or elven naming conventions. As if to emphasize that they don’t really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names.

EXCELLENT AMBASSADORS

Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent ambassadors and go-betweens (except between elves and humans, since each side suspects the half-elf of favoring the other).

Back story and about

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Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human, while the facial hair was definitely humankind’s. All the dwarf could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard
. . . no elf, but . . .

“Tanis?” said Flint hesitantly as the man neared.

“The same.” The newcomer’s bearded face split in a wide grin. He held open his arms and, before the dwarf could stop him, engulfed Flint in a hug that lifted him off the ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.

— Margaret Weis and Tracy Hickman, Dragons of Autumn Twilight

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.

Of Two Worlds

To humans, half-elves look like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to about 6 feet tall, and from 100 to 180 pounds, with men only slightly taller and heavier than women. Half-elf men do have facial hair, and sometimes grow beards to mask their elven ancestry. Half-elven coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.

Diplomats or Wanderers

Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live between these two worlds.

In most parts of the world, though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.


What to Expect as a Half-Elf

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Half-Elves are the offspring of both humans and elves, combining the versatility of humans with the elegance of elves. They possess natural charm, adaptability, and an innate curiosity about both their human and elven heritage. As a Half-Elf, you can expect:

Versatile Racial Traits
Half-Elves enjoy a flexible set of racial traits, including an ability score increase to Charisma, two additional skills of your choice, and the ability to resist being charmed.

Elven Heritage
Half-Elves are often caught between two worlds, seeking to find their place and purpose in a diverse and ever-changing society.

Charismatic Leaders
Their natural charisma and adaptability make Half-Elves well-suited for a wide range of character classes, from charming bards to diplomatic diplomats.

Quick Build Steps for a Half-Elf

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Creating a Half-Elf character involves selecting a character class, distributing your ability scores to match your desired role, and choosing equipment. Follow these steps:

Choose a Character Class: Decide on a character class that aligns with your preferred playstyle, whether it's a cunning rogue like Rogue, an inspiring bard like Bard, or a versatile fighter like Fighter.

Distribute Ability Scores: Half-Elves receive a bonus to Charisma, making them naturally charismatic and adaptable. Prioritize other ability scores based on your class, such as Dexterity for Rogues or Strength for Fighters.

Select Skills and Background: Consider skills that complement your character's personality, backstory, and class. Half-Elves' natural charisma often makes them skilled in Persuasion or Deception.

Choose Equipment: Select starting equipment based on your character class. Consider the weapons and armor that best suit your character's role and concept.

Plan Your Backstory: Develop a backstory that explores your Half-Elf's experiences growing up among two different worlds and how it has shaped their personality and goals.

Organize D&D Campaigns via a Calendar

To ensure your Half-Elf character can attend sessions and coordinate with your party, use a shared calendar. This can help schedule game nights and ensure everyone's availability. Here's a guide on creating events in Discord.

Setup Atomcal
Learn how to setup Atomcal for D&D campaign management. Create events, AI background images, DM/Player roles. Sync with google calendar, Discord server, twitch schedule. Discover Events!

Example

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Meet Elara, the Half-Elf Bard

Character Class: Bard - Elara is a talented musician and storyteller, known for her enchanting performances and charming presence.

Ability Scores: Elara's high Charisma makes her a captivating performer and skilled diplomat, while her Dexterity allows her to move gracefully through crowds.

Skills and Background: Elara excels in Persuasion, Performance, and Insight, reflecting her natural charisma and entertaining abilities. Her background as an Entertainer grants her proficiency in Acrobatics.

Equipment: Elara carries a beautifully crafted lute, a set of fine clothes, and a trusty dagger for self-defense.

Backstory: Elara's mother was a renowned elven bard, while her father was a skilled human diplomat. She grew up traveling between human cities and elven enclaves, learning the arts of diplomacy and music from both worlds. Now, she uses her talents to bridge gaps and tell stories that bring people together.

External Resources

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For more in-depth information on playing a Half-Elf in D&D, check out these external resources:

D&D Beyond - Half-Elf Race Guide: A comprehensive guide to the Half-Elf race, including subrace options and role-playing tips. Read the Guide

Roleplaying Tips - How to Play Half-Elves: An article offering insights into the mindset and role-playing possibilities of Half-Elf characters. Read the Article

Bard Class Guide: If you've chosen the Bard class, this guide provides insights into Bard abilities and gameplay. Read the Guide

Now, embrace the best of two worlds and the versatility it brings as you embark on your epic adventures in Dungeons & Dragons!

DnD Gnome

Looking for a Gnome 5e guide? this is it. This guide explains dnd Gnome in details. Lets start with the level table because that is the most important (and probs what you're lookin' for eh?).

Embrace the Wonders of Small Stature

In this quick build guide, we'll show you how to create a Gnome character and provide valuable insights into playing this stout and steadfast race.

DnD Races
Welcome to the realm of Dungeons & Dragons, where you’ll step into the shoes of diverse and exciting characters. From mighty warriors to cunning rogues, and from dragonborns to halflings, your adventure awaits. Table of Contents: RACES 1. Dragonborn - Embrace the Power of Dragons 2. Dwarf - Emb…

TABLE OF CONTENT
1. Traits
2. Subrace
4. Names
3. Story
5. Expectations
6. Quickbuild
7. Example
8. Resources

Gnome Traits

Your gnome character has certain characteristics in common with all other gnomes.

Ability Score Increase

Your Intelligence score increases by 2.

Age

Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

Size

Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.

Speed

Your base walking speed is 25 feet.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Gnome Cunning

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Languages

You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.


Subrace

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Choose one of the subraces below or one from another source.

DEEP GNOMES

A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their humor and enthusiasm are dampened by their oppressive environment, and their inventive expertise is directed mostly toward stonework.

Deep Gnome Legacy

Forest gnomes and rock gnomes are the gnomes most commonly encountered in the lands of the surface world. There is another subrace of gnomes rarely seen by any surface-dweller: deep gnomes, also known as svirfneblin. Guarded, and suspicious of outsiders, svirfneblin are cunning and taciturn, but can be just as kind-hearted, loyal, and compassionate as their surface cousins.

When you create a gnome character, you may choose the deep gnome as an alternative to the subraces in the Player’s Handbook.

Ability Score Increase

Your Dexterity score increases by 1.

Age

Deep gnomes are short-lived for gnomes. They mature at the same rate humans do and are considered full-grown adults by 25. They live 200 to 250 years, although hard toil and the dangers of the Underdark often claim them before their time.

Alignment

Svirfneblin believe that survival depends on avoiding entanglements with other creatures and not making enemies, so they favor neutral alignments. They rarely wish others ill, and they are unlikely to take risks on behalf of others.

Size

A typical svirfneblin stands about 3 to 3½ feet tall and weighs 80 to 120 pounds. Your size is Small.

Superior Darkvision

Your darkvision has a radius of 120 feet.

Stone Camouflage

You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Languages

You can speak, read, and write Common, Gnomish, and Undercommon. The svirfneblin dialect is more guttural than surface Gnomish, and most svirfneblin know only a little bit of Common, but those who deal with outsiders (and that includes you as an adventurer) pick up enough Common to get by in other lands.

Rock Gnome

As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes. Most gnomes in the worlds of D&D are rock gnomes, including the tinker gnomes of the Dragonlance setting.

Ability Score Increase

Your Constitution score increases by 1.

Artificer’s Lore

Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Tinker

You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.


Gnome Names

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Gnomes love names, and most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category that’s the most fun to say.

Male Names: Alston, Alvyn, Boddynock, Brocc, Burgell, Dimble, Eldon, Erky, Fonkin, Frug, Gerbo, Gimble, Glim, Jebeddo, Kellen, Namfoodle, Orryn, Roondar, Seebo, Sindri, Warryn, Wrenn, Zook

Female Names: Bimpnottin, Breena, Caramip, Carlin, Donella, Duvamil, Ella, Ellyjobell, Ellywick, Lilli, Loopmottin, Lorilla, Mardnab, Nissa, Nyx, Oda, Orla, Roywyn, Shamil, Tana, Waywocket, Zanna

Clan Names: Beren, Daergel, Folkor, Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen

Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck


Back story and about

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Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.

But at least the relative largeness of the apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare, then appeared to go back to sleep.

Richard Lee Byers, The Black Bouquet

A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.

Vibrant Expression

A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnome’s insatiable interest in everything around.

A gnome’s personality is writ large in his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.

Delighted Dedication

As far as gnomes are concerned, being alive is a wonderful thing, and they squeeze every ounce of enjoyment out of their three to five centuries of life. Humans might wonder about getting bored over the course of such a long life, and elves take plenty of time to savor the beauties of the world in their long years, but gnomes seem to worry that even with all that time, they can’t get in enough of the things they want to do and see.

Gnomes speak as if they can’t get the thoughts out of their heads fast enough. Even as they offer ideas and opinions on a range of subjects, they still manage to listen carefully to others, adding the appropriate exclamations of surprise and appreciation along the way.

Though gnomes love jokes of all kinds, particularly puns and pranks, they’re just as dedicated to the more serious tasks they undertake. Many gnomes are skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy) risks and dreaming large.

Bright Burrows

Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are unlikely to find the burrows in the first place.

Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.

Seeing the World

Curious and impulsive, gnomes might take up adventuring as a way to see the world or for the love of exploring. As lovers of gems and other fine items, some gnomes take to adventuring as a quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake, sometimes to the great annoyance of their adventuring companions.

ALWAYS APPRECIATIVE

It’s rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury. Gnomes know that most races don’t share their sense of humor, but they enjoy anyone’s company just as they enjoy everything else they set out to do.

What to Expect as a Gnome

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Gnomes are a diminutive race known for their intelligence, creativity, and affinity for both arcane magic and mechanical tinkering. They possess natural resilience, a love for exploration, and a mischievous sense of humor. As a Gnome, you can expect:

Gnomish Subrace Traits
Different Gnome subraces offer unique abilities, such as the Forest Gnome's affinity for illusion magic or the Rock Gnome's tinkering skills.

Artificer's Lore
Gnomes have a natural aptitude for crafting and identifying magic items, making them excellent wizards, artificers, and inventors.

Small Stature
Gnomes are small in size but big on curiosity, often standing around 3 to 4 feet tall.

Quick Build Steps for a Gnome

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Creating a Gnome character involves selecting a character class, distributing your ability scores to match your desired role, and choosing equipment. Follow these steps:

Choose a Character Class: Decide on a character class that aligns with your preferred playstyle, whether it's a clever wizard like Wizard, a nature-loving druid like Druid, or an inventive artificer like Artificer.

Distribute Ability Scores: Gnomes receive a bonus to Intelligence, making them naturally intelligent and adept at magic. Depending on your class, prioritize other ability scores, such as Wisdom for Druids or Dexterity for Rogues.

Select Skills and Background: Consider skills that match your character's personality, backstory, and class. Gnomes' natural curiosity makes them adept at skills like Arcana, Investigation, or Nature.

Choose Equipment: Select starting equipment based on your character class. Gnomes often favor ranged weapons or spellcasting focuses, so tailor your choices to your character concept.

Plan Your Backstory: Develop a backstory that explores your Gnome's fascination with magic, machinery, or nature. Embrace their quirky and inventive nature.

Organize D&D Campaigns via a Calendar

To ensure your Gnome character can attend sessions and coordinate with your party, use a shared calendar. This can help schedule game nights and ensure everyone's availability. Here's a guide on creating events in Discord.

Setup Atomcal
Learn how to setup Atomcal for D&D campaign management. Create events, AI background images, DM/Player roles. Sync with google calendar, Discord server, twitch schedule. Discover Events!

Example

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Meet Quill, the Rock Gnome Artificer

Character Class: Artificer - Quill is a brilliant inventor and magic practitioner, specializing in creating magical gadgets and devices.

Ability Scores: Quill's high Intelligence makes him a formidable spellcaster and inventor, while his Dexterity helps him maneuver through tricky situations.

Skills and Background: Quill excels in Arcana, Investigation, and Sleight of Hand, reflecting his deep knowledge of magic and tinkering. His background as a Sage provides him with proficiency in the History skill.

Equipment: Quill wields a hand-crafted wand, a set of artisan's tools, and a trusty pet mechanical owl named Gearspringer.

Backstory: Quill's fascination with machines and magic began at a young age. He left his Gnomish enclave to seek knowledge and adventure, honing his skills as an Artificer while crafting wondrous contraptions to aid his travels.

External Resources

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For more in-depth information on playing a Gnome in D&D, check out these external resources:

D&D Beyond - Gnome Race Guide: A comprehensive guide to the Gnome race, including subrace options and role-playing tips. Read the Guide

Roleplaying Tips - How to Play Gnomes: An article offering insights into the mindset and role-playing possibilities of Gnome characters. Read the Article

Artificer Class Guide: If you've chosen the Artificer class, this guide provides insights into Artificer abilities and gameplay. Read the Guide

Now, embrace the wonders of small stature and boundless inventiveness as you embark on your epic adventures in Dungeons & Dragons!

DnD Dragonborn

Looking for a Dragonborn 5e guide? this is it. This guide explains dnd Dragonborn in details. Lets start with the level table because that is the most important (and probs what you're lookin' for eh?).

Embrace the Power of Dragons

In this quick build guide, we'll show you how to create a Dragonborn character and provide valuable insights into playing this stout and steadfast race.

DnD Races
Welcome to the realm of Dungeons & Dragons, where you’ll step into the shoes of diverse and exciting characters. From mighty warriors to cunning rogues, and from dragonborns to halflings, your adventure awaits. Table of Contents: RACES 1. Dragonborn - Embrace the Power of Dragons 2. Dwarf - Emb…

TABLE OF CONTENT
1. Traits
4. Names
3. Story
4. Expectations
5. Quickbuild
6. Example
7. Resources

Dragonborn Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Dragonborn Names

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Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

DRACONIANS

In the Dragonlance setting, the followers of the evil goddess Takhisis learned a vile ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.

Back story and about

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Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.

For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.

But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh.

— Erin M. Evans, The Adversary

Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.

Proud Dragon Kin

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Self-Sufficient Clans

To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.

A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.

Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.


What to Expect as a Dragonborn

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Dragonborn are proud and noble beings with a dragon's lineage coursing through their veins. They possess natural resilience, a breath weapon that can deal significant damage, and a strong sense of honor. As a Dragonborn, you can expect:

Breath Weapon
Dragonborn can exhale a breath weapon that deals damage, with the type of damage depending on their draconic ancestry.

Draconic Ancestry
Dragonborn choose their ancestry from one of the chromatic or metallic dragon types, which influences their breath weapon and other abilities.

Strength and Resilience
Dragonborn have a natural inclination towards physical prowess and are often found as mighty warriors and valiant paladins.

Quick Build Steps for a Dragonborn

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Creating a Dragonborn character involves selecting a character class, distributing your ability scores to match your desired role, and choosing equipment. Follow these steps:

Choose a Character Class: Decide on a character class that aligns with your preferred playstyle, whether it's a powerful sorcerer like Sorcerer, a noble paladin like Paladin, or a fearsome barbarian like Barbarian.

Distribute Ability Scores: Dragonborn gain bonuses to Strength and Charisma, making them physically powerful and charismatic. Prioritize other ability scores based on your class, such as Constitution for Barbarians or Intelligence for Sorcerers.

Select Skills and Background: Consider skills that complement your character's personality, backstory, and class. Dragonborn's natural charisma can make them skilled in Persuasion or Intimidation.

Choose Equipment: Select starting equipment based on your character class. Dragonborn often make excellent melee combatants, so consider weapons and armor that suit your role.

Plan Your Backstory: Develop a backstory that delves into your Dragonborn's heritage, their relationship with their draconic ancestry, and their motivations as an adventurer.

Organize D&D Campaigns via a Calendar

To ensure your Dragonborn character can attend sessions and coordinate with your party, use a shared calendar. This can help schedule game nights and ensure everyone's availability. Here's a guide on creating events in Discord.

Setup Atomcal
Learn how to setup Atomcal for D&D campaign management. Create events, AI background images, DM/Player roles. Sync with google calendar, Discord server, twitch schedule. Discover Events!

Example

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Meet Drakarion, the Red Dragonborn Paladin

Character Class: Paladin - Drakarion is a noble and honorable Paladin, sworn to protect the innocent and uphold justice.

Ability Scores: Drakarion's high Strength and Charisma make him a charismatic and physically formidable leader, while his Constitution ensures he can withstand damage in battle.

Skills and Background: Drakarion is proficient in Persuasion and Intimidation, reflecting his natural charisma and presence as a Paladin. His background as a Knight grants him proficiency in heavy armor.

Equipment: Drakarion wields a longsword, a shield, and wears heavy plate armor, making him a resilient frontline warrior.

Backstory: Drakarion's ancestors hailed from the lineage of red dragons, known for their fire-breathing abilities. He was chosen by a divine order to become a Paladin and dedicate his life to defending the weak and bringing justice to the land.

External Resources

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For more in-depth information on playing a Dragonborn in D&D, check out these external resources:

D&D Beyond - Dragonborn Race Guide: A comprehensive guide to the Dragonborn race, including ancestry options and role-playing tips. Read the Guide

Roleplaying Tips - How to Play Dragonborn: An article offering insights into the mindset and role-playing possibilities of Dragonborn characters. Read the Article

Paladin Class Guide: If you've chosen the Paladin class, this guide provides insights into Paladin abilities and gameplay. Read the Guide

Now, embrace your dragon's heritage and the power it brings as you embark on your epic adventures in Dungeons & Dragons!

DnD Halfling

Looking for a Halfling 5e guide? this is it. This guide explains dnd Halfling in details. Lets start with the level table because that is the most important (and probs what you're lookin' for eh?).

Small, Brave, and Lucky

In this quick build guide, we'll show you how to create a Halfling character and provide valuable insights into playing this stout and steadfast race.

DnD Races
Welcome to the realm of Dungeons & Dragons, where you’ll step into the shoes of diverse and exciting characters. From mighty warriors to cunning rogues, and from dragonborns to halflings, your adventure awaits. Table of Contents: RACES 1. Dragonborn - Embrace the Power of Dragons 2. Dwarf - Emb…

TABLE OF CONTENT
1. Traits
2. Subrace
3. Names
4. Story
5. Expectations
6. Quickbuild
7. Example
8. Resources

Halfling Traits

Your halfling character has a number of traits in common with all other halflings.

Ability Score Increase

Your Dexterity score increases by 2.

Age

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

Size

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

Speed

Your base walking speed is 25 feet.

Lucky

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave

You have advantage on saving throws against being frightened.

Halfling Nimbleness

You can move through the space of any creature that is of a size larger than yours.

Languages

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.


Subrace

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The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces or one from another source.

Lightfoot Halfling

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.

Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

Ability Score Increase

Your Charisma score increases by 1.

Naturally Stealthy

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Stout Halfling

As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts, and they’re most common in the south.

Ability Score Increase

Your Constitution score increases by 1.

Stout Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.


Halfling Names

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A halfling has a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.

Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby

Female Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna

Family Names: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough


Back story and about

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Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in the glassy surface of Maer Dualdon.

— R.A. Salvatore, The Crystal Shard

The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.

Small and Practical

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.

Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.

Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.

Kind and Curious

Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.

Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.

Blend into the Crowd

Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.

Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.

Pastoral Pleasantries

Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.

Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.

AFFABLE AND POSITIVE

Halflings try to get along with everyone else and are loath to make sweeping generalizations—especially negative ones.

Dwarves. “Dwarves make loyal friends, and you can count on them to keep their word. But would it hurt them to smile once in a while?”

Elves. “They’re so beautiful! Their faces, their music, their grace and all. It’s like they stepped out of a wonderful dream. But there’s no telling what’s going on behind their smiling faces—surely more than they ever let on.”

Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by protecting their own lands, they protect us as well.”

Exploring Opportunities

Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.


What to Expect as a Halfling

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Halflings are small in stature but mighty in heart. They possess a knack for avoiding danger, a natural sense of curiosity, and a boundless sense of optimism. As a Halfling, you can expect:

Lucky
Halflings are naturally lucky and can reroll a natural 1 on an attack roll, ability check, or saving throw once per turn.

Bravery
Despite their small size, Halflings have incredible bravery and resilience, making them excellent adventurers.

Halfling Subrace Traits
Different Halfling subraces offer unique abilities, such as the Lightfoot Halfling's stealth or the Stout Halfling's resistance to poison.

Quick Build Steps for a Halfling

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Creating a Halfling character involves selecting a character class, distributing your ability scores to match your desired role, and choosing equipment. Follow these steps:

Choose a Character Class: Decide on a character class that aligns with your preferred playstyle, whether it's a nimble rogue like Rogue, a jovial bard like Bard, or a stalwart fighter like Fighter.

Distribute Ability Scores: Halflings receive a bonus to Dexterity, making them agile and quick. Depending on your class, prioritize other ability scores, such as Charisma for Bards or Strength for Fighters.

Select Skills and Background: Consider skills that match your character's personality, backstory, and class. Halflings' natural luck makes them adept at skills like Sleight of Hand or Acrobatics.

Choose Equipment: Select starting equipment based on your character class. Halflings often favor ranged weapons like slings or shortbows, but tailor your choices to your character concept.

Plan Your Backstory: Develop a backstory that explores your Halfling's home, family, and how they've come to be an adventurer. Embrace your character's curiosity and optimism.

Organize D&D Campaigns via a Calendar

To ensure your Halfling character can attend sessions and coordinate with your party, use a shared calendar. This can help schedule game nights and ensure everyone's availability. Here's a guide on creating events in Discord.

Setup Atomcal
Learn how to setup Atomcal for D&D campaign management. Create events, AI background images, DM/Player roles. Sync with google calendar, Discord server, twitch schedule. Discover Events!

Example

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Meet Pippin, the Lightfoot Halfling Rogue

Character Class: Rogue - Pippin is a nimble and stealthy rogue, specializing in sneak attacks and acrobatics.

Ability Scores: Pippin's high Dexterity makes him quick on his feet and a master of stealth, while his Charisma aids him in social interactions.

Skills and Background: Pippin gains proficiency in skills like Stealth, Sleight of Hand, and Acrobatics, reflecting his rogue expertise. His background as a Charlatan gives him proficiency in Deception and forgery tools.

Equipment: Pippin carries a short sword, a shortbow, leather armor, and a burglar's pack, allowing him to excel in stealthy endeavors.

Backstory: Pippin hails from a bustling Halfling village, known for its festivals and cheerful inhabitants. His mischievous nature led him to a life of adventure, where he uses his talents to outwit foes and uncover hidden treasures.

External Resources

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For more in-depth information on playing a Halfling in D&D, check out these external resources:

D&D Beyond - Halfling Race Guide: A comprehensive guide to the Halfling race, including subrace options and role-playing tips. Read the Guide

Roleplaying Tips - How to Play Halflings: An article offering insights into the mindset and role-playing possibilities of Halflings. Read the Article

Rogue Class Guide: If you've chosen the Rogue class, this guide provides insights into Rogue abilities and gameplay. Read the Guide

Now, embrace the small stature and boundless bravery of the Halfling race as you embark on your epic adventures in Dungeons & Dragons!

DnD Elf

Looking for a Elf 5e guide? this is it. This guide explains dnd Elf in details. Lets start with the level table because that is the most important (and probs what you're lookin' for eh?).

Graceful and Mystical Beings

In this quick build guide, we'll show you how to create a Elf character and provide valuable insights into playing this stout and steadfast race.

DnD Races
Welcome to the realm of Dungeons & Dragons, where you’ll step into the shoes of diverse and exciting characters. From mighty warriors to cunning rogues, and from dragonborns to halflings, your adventure awaits. Table of Contents: RACES 1. Dragonborn - Embrace the Power of Dragons 2. Dwarf - Emb…

TABLE OF CONTENT
1. Traits
2. Subrace
3. Names
4. Story
5. Expectations
6. Quickbuild
7. Example
8. Resources

Elf Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Ability Score Increase

Your Dexterity score increases by 2.

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.


Subrace

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Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of the two subraces presented below or one from another source. In some worlds, these subraces are divided still further (such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.

Eladrin (Variant)

This version of the eladrin originally appeared in the Dungeon Master's Guide as an example for creating your own subraces.

Creatures of magic with strong ties to nature, eladrin live in the twilight realm of the Feywild. Their cities sometimes cross over to the Material Plane, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild.

Ability Score Increase

Your Intelligence score increases by 1.

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fey Step

You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a short or long rest.

High Elf

As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans and other races.

The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are not uncommon. Their eyes are blue or green and flecked with gold.

Ability Score Increase

Your Intelligence score increases by 1.

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Extra Language

You can speak, read, and write one extra language of your choice.

Wood Elf

As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. This category includes the wild elves (grugach) of Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. In Faerûn, wood elves (also called wild elves, green elves, or forest elves) are reclusive and distrusting of non-elves.

Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel.

Ability Score Increase

Your Wisdom score increases by 1.

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot

Your base walking speed increases to 35 feet.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Elf Names

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Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names.

On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version.

Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin, Thia, Vall

Male Adult Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis

Female Adult Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Bethrynna, Birel, Caelynn, Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia

Family Names (Common Translations): Amakiir (Gemflower), Amastacia (Starflower), Galanodel (Moonwhisper), Holimion (Diamonddew), Ilphelkiir (Gemblossom), Liadon (Silverfrond), Meliamne (Oakenheel), Naïlo (Nightbreeze), Siannodel (Moonbrook), Xiloscient (Goldpetal)


Back story and about

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“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a high cliff over the fabled city of Qualinost.

Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness.

Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.

Slender and Graceful

With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.

Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.

A Timeless Perspective

Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.

Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.

Hidden Woodland Realms

Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).

Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.

Exploration and Adventure

Elves take up adventuring out of wanderlust. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes.

HAUGHTY BUT GRACIOUS

Although they can be haughty, elves are generally gracious even to those who fall short of their high expectations—which is most non-elves. Still, they can find good in just about anyone.

Dwarves. “Dwarves are dull, clumsy oafs. But what they lack in humor, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”

Halflings. “Halflings are people of simple pleasures, and that is not a quality to scorn. They’re good folk, they care for each other and tend their gardens, and they have proven themselves tougher than they seem when the need arises.”

Humans. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”

What to Expect as an Elf

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Elves are renowned for their exceptional grace, keen senses, and long lifespans. They possess a strong connection to nature and the arcane, often making them talented spellcasters and skilled archers. As an Elf, you can expect:

Keen Senses
Elves have exceptional perception and gain proficiency in the Perception skill.

Elven Subrace Traits
Different Elf subraces offer unique abilities, such as the High Elf's wizardry or the Wood Elf's swiftness.

Elven Weapon Training
Elves are proficient with longswords, shortswords, shortbows, and longbows, making them formidable ranged and melee combatants.

Quick Build Steps for an Elf

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Creating an Elf character involves selecting a character class, distributing your ability scores to match your desired role, and choosing equipment. Follow these steps:

Choose a Character Class: Decide on a character class that aligns with your preferred playstyle, whether it's a spellcaster like Wizard, a stealthy rogue like Rogue, or a skilled ranger like Ranger.

Distribute Ability Scores: Elves gain a bonus to Dexterity, making them agile and precise. Depending on your class, prioritize other ability scores such as Intelligence for Wizards or Wisdom for Rangers.

Select Skills and Background: Elves have a natural affinity for Perception, but choose additional skills and a background that reflect your character's personality, backstory, and class.

Choose Equipment: Select starting equipment based on your character class. Elves often favor ranged weapons like bows and daggers, but tailor your choices to your character concept.

Plan Your Backstory: Develop a rich backstory that delves into your Elf's heritage, their connection to nature or magic, and their motivations in the campaign.

Organize D&D Campaigns via a Calendar

To ensure your Elf character can attend sessions and coordinate with your party, use a shared calendar. This can help schedule game nights and ensure everyone's availability. Here's a guide on creating events in Discord.

Setup Atomcal
Learn how to setup Atomcal for D&D campaign management. Create events, AI background images, DM/Player roles. Sync with google calendar, Discord server, twitch schedule. Discover Events!

Example

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Meet Aricen, the Wood Elf Ranger

Character Class: Ranger - Aricen is a skilled hunter and tracker, specializing in archery and survival skills.

Ability Scores: Aricen's high Dexterity allows him to strike with precision, while his Wisdom helps him navigate the wilderness.

Skills and Background: Aricen gains proficiency in Perception from his Elf traits and selects skills like Survival and Stealth to excel in his chosen role. His background as an Outlander reflects his upbringing in the wilderness.

Equipment: Aricen wields a longbow, a shortsword, leather armor, and an explorer's pack to survive in the wild.

Backstory: Aricen grew up in the deep forests of the Wood Elves, learning the ways of the wild and mastering archery. He now roams the lands as a protector of nature, tracking threats and defending the wilderness.

External Resources

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For more in-depth information on playing an Elf in D&D, check out these external resources:

D&D Beyond - Elf Race Guide: A comprehensive guide to the Elf race, including subrace options and role-playing tips. Read the Guide

Roleplaying Tips - How to Play Elves: An article offering insights into the mindset and role-playing possibilities of Elves. Read the Article

Ranger Class Guide: If you've chosen the Ranger class, this guide provides insights into Ranger abilities and gameplay. Read the Guide

Now, embrace the elegance and mystique of the Elf race as you embark on your epic adventures in Dungeons & Dragons!

DnD Human

Looking for a Human 5e guide? this is it. This guide explains dnd Human in details. Lets start with the level table because that is the most important (and probs what you're lookin' for eh?).

The Versatile Adaptable Race

In this quick build guide, we'll show you how to create a Human character and provide valuable insights into playing this stout and steadfast race.

DnD Races
Welcome to the realm of Dungeons & Dragons, where you’ll step into the shoes of diverse and exciting characters. From mighty warriors to cunning rogues, and from dragonborns to halflings, your adventure awaits. Table of Contents: RACES 1. Dragonborn - Embrace the Power of Dragons 2. Dwarf - Emb…

TABLE OF CONTENT
1. Traits
2. Names
3. Story
4. Expectations
6. Quickbuild
7. Example
8. Resources

Human Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase

Your ability scores each increase by 1.

Age

Humans reach adulthood in their late teens and live less than a century.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Variant Human

If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.

Ability Score Increase

Two different ability scores of your choice increase by 1.

Skills

You gain proficiency in one skill of your choice.

Feat

You gain one feat of your choice.


Human Names and Ethnicities

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Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors.

The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern lands of the Silver Marches than in distant Turmish or Impiltur to the east—and even more distinctive in far-off Kara-Tur. Human physical characteristics, though, vary according to the ancient migrations of the earliest humans, so that the humans of the Silver Marches have every possible variation of coloration and features.

In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their members, can be used as inspiration no matter which world your human is in.

Calishite

Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn.

Calishite Names: (Male) Aseir, Bardeid, Haseid, Khemed, Mehmen, Sudeiman, Zasheir; (female) Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein

Chondathan

Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.

Chondathan Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele; (surnames) Amblecrown, Buckman, Dundragon, Evenwood, Greycastle, Tallstag

Damaran

Found primarily in the northwest of Faerûn, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common.

Damaran Names: (Male) Bor, Fodel, Glar, Grigor, Igan, Ivor, Kosef, Mival, Orel, Pavel, Sergor; (female) Alethra, Kara, Katernin, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag

Illuskan

Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.

Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth; (female) Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra; (surnames) Brightwood, Helder, Hornraven, Lackman, Stormwind, Windrivver

Mulan

Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave off all their hair.

Mulan Names: (Male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas, So-Kehur, Thazar-De, Urhur; (female) Arizima, Chathi, Nephis, Nulara, Murithi, Sefris, Thola, Umara, Zolis; (surnames) Ankhalab, Anskuld, Fezim, Hahpet, Nathandem, Sepret, Uuthrakt

Rashemi

Most often found east of the Inner Sea and often intermingled with the Mulan, Rashemis tend to be short, stout, and muscular. They usually have dusky skin, dark eyes, and thick black hair.

Rashemi Names: (Male) Borivik, Faurgar, Jandar, Kanithar, Madislak, Ralmevik, Shaumar, Vladislak; (female) Fyevarra, Hulmarra, Immith, Imzel, Navarra, Shevarra, Tammith, Yuldra; (surnames) Chergoba, Dyernina, Iltazyara, Murnyethara, Stayanoga, Ulmokina

Shou

The Shou are the most numerous and powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.

Shou Names: (Male) An, Chen, Chi, Fai, Jiang, Jun, Lian, Long, Meng, On, Shan, Shui, Wen; (female) Bai, Chao, Jia, Lei, Mei, Qiao, Shui, Tai; (surnames) Chien, Huang, Kao, Kung, Lao, Ling, Mei, Pin, Shin, Sum, Tan, Wan

Tethyrian

Widespread along the entire Sword Coast at the western edge of Faerûn, Tethyrians are of medium build and height, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan names.

Turami

Native to the southern shore of the Inner Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes.

Turami Names: (Male) Anton, Diero, Marcon, Pieron, Rimardo, Romero, Salazar, Umbero; (female) Balama, Dona, Faila, Jalana, Luisa, Marta, Quara, Selise, Vonda; (surnames) Agosto, Astorio, Calabra, Domine, Falone, Marivaldi, Pisacar, Ramondo


Back story and about

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These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.

She’d never given much thought to humans, but these stories fascinated her. In these yellowed pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.

— Elaine Cunningham, Daughter of the Drow

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

EVERYONE’S SECOND-BEST FRIENDS

Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.

Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”

Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned racial pride and actually treat you like an equal, you can learn a lot from them.”

Halflings. “It’s hard to beat a meal in a halfling home, as long as you don’t crack your head on the ceiling—good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.”

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.

Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.


What to Expect as a Human

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Humans are the most common and widespread race in the D&D multiverse. They possess no inherent magical abilities or extraordinary physical traits, but they more than compensate for it with their adaptability, determination, and diversity. As a Human, you can expect:

Versatility
Humans have no racial ability score modifiers, allowing you to choose where your character excels. This adaptability suits any class or role.

Diverse Backgrounds
Humans can come from a multitude of backgrounds and cultures, resulting in endless role-playing opportunities.

Bonus Feat
At 1st level, you gain an extra feat, enhancing your character's abilities or providing unique benefits.

Quick Build Steps for a Human

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Creating a Human character involves selecting a character class, distributing your ability scores to match your desired role, and choosing equipment. Follow these steps:

Choose a Character Class: Decide on a character class that aligns with your preferred playstyle, whether it's a spellcaster like Wizard, a martial expert like Fighter, or a jack-of-all-trades like Rogue.

Distribute Ability Scores: Humans don't have racial ability score modifiers, so you can freely allocate your scores. Prioritize the abilities most essential to your chosen class (e.g., Intelligence for Wizards, Dexterity for Rogues).

Select Skills and Background: Choose skills and a background that suit your character's personality, backstory, and class. Humans can excel in diplomacy, combat, or arcane arts.

Choose Equipment: Pick starting equipment based on your selected class. Ensure your gear enhances your character's strengths and abilities.

Plan Your Backstory: Develop a backstory that defines your character's origins, motivations, and ambitions. Leverage the diversity of Humans to create a compelling narrative.

Organize D&D Campaigns via a Calendar

To ensure your Human character can attend sessions and coordinate with your party, use a shared calendar. This can help schedule game nights and ensure everyone's availability. Here's a guide on creating events in Discord.

Setup Atomcal
Learn how to setup Atomcal for D&D campaign management. Create events, AI background images, DM/Player roles. Sync with google calendar, Discord server, twitch schedule. Discover Events!

Example

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Meet Elara, the Human Wizard

Character Class: Wizard - Elara is a dedicated seeker of knowledge, specializing in the arcane arts.

Ability Scores: Elara prioritizes Intelligence for spellcasting, Wisdom for insight, and Constitution for resilience.

Skills and Background: Elara's background as a Sage grants her proficiency in Arcana and History, reflecting her passion for magical lore. She also possesses valuable research skills.

Equipment: Elara carries a spellbook, a component pouch, a scholar's pack, and a quarterstaff as her starting equipment, enabling her to practice her magical craft.

Backstory: Elara hails from a renowned academy of magic, where her insatiable curiosity and natural talent led her to become a Wizard. She seeks ancient spells, hidden knowledge, and the secrets of the multiverse.

External Resources

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For more in-depth information on playing a Human in D&D, check out these external resources:

D&D Beyond - Human Race Guide: A comprehensive guide to the Human race, including role-playing tips and character build ideas. Read the Guide

Creating a Human Character - Roleplaying Tips: An article offering advice on how to roleplay a Human character effectively. Read the Article

Wizards of the Coast - Feats in 5e: Explore the various feats available to your Human character and how they can enhance your abilities. Read the Article

Now, unleash your creativity and adaptability as a Human in your Dungeons & Dragons adventures!

DnD Tiefling

Looking for a Tiefling 5e guide? this is it. This guide explains dnd Tiefling in details. Lets start with the level table because that is the most important (and probs what you're lookin' for eh?).

The Infernal Touched

In this quick build guide, we'll show you how to create a Tiefling character and provide valuable insights into playing this stout and steadfast race.

DnD Races
Welcome to the realm of Dungeons & Dragons, where you’ll step into the shoes of diverse and exciting characters. From mighty warriors to cunning rogues, and from dragonborns to halflings, your adventure awaits. Table of Contents: RACES 1. Dragonborn - Embrace the Power of Dragons 2. Dwarf - Emb…

TABLE OF CONTENT
1. Traits
2. Names
3. Story
5. Expectations
6. Quickbuild
7. Example
8. Resources

Tiefling Traits

Tieflings share certain racial traits as a result of their infernal descent.

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age

Tieflings mature at the same rate as humans but live a few years longer.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance

You have resistance to fire damage.

Infernal Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and Infernal.


Tiefling Names

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Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.

Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos, Therai

Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta

“Virtue” Names: Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary

MET WITH MISTRUST

Ignorant people tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.

Back story and about

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“But you do see the way people look at you, devil’s child.”

Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice jolted her.

“What is it they say?” he asked. “One’s a curiosity, two’s a conspiracy—”

“Three’s a curse,” she finished. “You think I haven’t heard that rubbish before?”

“I know you have.” When she glared at him, he added, “It’s not as if I’m plumbing the depths of your mind, dear girl. That is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws.”

— Erin M. Evans, Brimstone Angels

To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children’s children will always be held accountable.

Infernal Bloodline

Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

Self-Reliant and Suspicious

Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.

Lacking a homeland, tieflings know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a tiefling’s companions demonstrate that they trust him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.


What to Expect as a Tiefling

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Tieflings are humanoids whose ancestry includes a fiendish being, often a devil or demon. This infernal heritage grants them distinctive physical features, such as horns, tails, and exotic skin tones, but it also gifts them with innate magical abilities. As a Tiefling, you can expect:

Infernal Legacy
You possess natural spellcasting abilities, such as the ability to cast Thaumaturgy and Hellish Rebuke.

Fiendish Resistance
You have resistance to fire damage, thanks to your fiendish ancestry.

Unique Appearance
Your character's appearance sets them apart, with traits like horns, tails, or unusual eyes. Embrace these features as part of your character's story.

Quick Build Steps for a Tiefling

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Creating a Tiefling character involves selecting a character class, distributing your ability scores to suit your role, and choosing equipment. Follow these steps:

Choose a Character Class: Select a character class that aligns with your desired playstyle. Classes like Warlock, Sorcerer, or Bard often complement Tiefling abilities.

Distribute Ability Scores: Prioritize Charisma for spellcasting classes or choose a class that aligns with your desired primary ability score (e.g., Dexterity for Rogues, Strength for Fighters).

Select a Subrace: Tieflings come in various subraces, each with unique abilities. Choose the subrace that best suits your character concept. Some popular subraces include the Infernal Tiefling, Abyssal Tiefling, and Devil's Tongue Tiefling.

Choose Skills and Background: Select skills and a background that match your character's story and class. Tieflings often make persuasive diplomats or mysterious spies.

Select Equipment: Pick starting equipment based on your chosen class. Consider items that enhance your character's strengths and abilities.

Plan Your Backstory: Develop a backstory that explains your character's infernal heritage, their connection to the mortal world, and their goals in the campaign.

Organize D&D Campaigns via a Calendar

To ensure your Tiefling can attend sessions and coordinate with your party, use a shared calendar. This can help schedule game nights and ensure everyone's availability. Here's a guide on creating events in Discord.

Setup Atomcal
Learn how to setup Atomcal for D&D campaign management. Create events, AI background images, DM/Player roles. Sync with google calendar, Discord server, twitch schedule. Discover Events!

Example

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Meet Varis, the Infernal Tiefling Warlock

Character Class: Warlock - Varis has made a pact with a fiendish entity, granting him infernal powers in exchange for service.

Ability Scores: Varis prioritizes Charisma for spellcasting, as his power comes from his infernal patron. He also values Dexterity for agility.

Subrace: Infernal Tiefling - Varis bears the marks of a devilish ancestor, with deep red skin, small horns, and a tail. His appearance reflects his infernal lineage.

Skills and Background: Varis chooses Persuasion and Deception, skills that serve him well as a Warlock. His background as a Courtier grants him insights into noble circles and political intrigue.

Equipment: Varis carries an arcane focus, a component pouch, and a dagger, tools necessary for his spellcasting and clandestine activities.

Backstory: Varis was born into a noble family with a dark secret—a pact with a powerful devil. He inherited his fiendish powers and now seeks to uncover the mysteries of his infernal lineage.

External Resources

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For more in-depth information on playing a Tiefling in D&D, check out these external resources:

D&D Beyond - Tiefling Race Guide: A comprehensive guide to the Tiefling race, including subrace options and role-playing tips. Read the Guide

How to Roleplay a Tiefling: An article that explores the unique challenges and opportunities of playing a Tiefling character. Read the Article

Warlock Class Guide: If you've chosen the Warlock class, this guide provides insights into Warlock spellcasting and gameplay. Read the Guide

Now, embrace your infernal heritage and embark on a captivating adventure as a Tiefling in the world of Dungeons & Dragons!

DnD Races

Welcome to the realm of Dungeons & Dragons, where you'll step into the shoes of diverse and exciting characters. From dragonborns to halflings, your character awaits your command!

dnd races, dnd 5e races, 5e races, races 5e, d&d races, dnd races 5e, races dnd, dnd beyond races, dnd race list, all dnd races

RACES
1. Dragonborn - Embrace the Power of Dragons
2. Dwarf - Embrace Dwarven Resilience and Craftsmanship
3. Elf - Graceful and Mystical Beings
4. Gnome - Embrace the Wonders of Small Stature
5. Half-Elf - Embrace the Best of Two Worlds
6. Halfling - Small, Brave, and Lucky
7. Half-Orc - Unleash the Strength of Two Worlds
8. Human - The Versatile Adaptable Race
9. Tiefling - The Infernal Touched